Apr 19, 2005, 01:51 AM // 01:51
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#21
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Ascalonian Squire
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I agree with several of the posts about this topic to an extent. It did seem like there wasn't much to do after hitting lvl 20, aside from acquiring the strongest armor for your class and being beaten repeatedly in the Fissure or Underworld this weekend. PvP seemed to get tedious quickly mainly because the maps are boring/repetitive and having a group that lasts more than a few rounds is hard to do. To keep playing in PvP when you're being flattened quickly does get pretty boring. I won't say much about whether motivators should be added or not. The devs have said that there will be more missions in the final, but still, 28 seems a rather small number, even if they do take awhile to complete. So my suggestion would be either add more interesting maps and maybe a better incentive to PvP or, (and this is much less likely given how close release is) raise the level cap and make more missions.
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Apr 19, 2005, 02:04 AM // 02:04
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#23
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Frost Gate Guardian
Join Date: Feb 2005
Location: Orlando, FL
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Last I saw, a character could gain FAME. It even has specific in game effect(s).
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Apr 19, 2005, 05:50 AM // 05:50
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#24
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Pre-Searing Cadet
Join Date: Apr 2005
Location: Wisconsin
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Quote:
Originally Posted by Starflower
Another problem with your college analogy is that getting a degree isn't meant to be enjoyable, per se. GW is a game. Did you never play Magic or other card games with your friends? Was it only fun if you were playing for material rewards? Maybe the answer is yes--I do know people who only enjoy games if they stand to win or lose money. But I played Magic with my friends simply for the pleasure of interacting with them and the enjoyment of seeing if I had the skills to make and deploy a winning deck.
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Putting MTG and GW in the same category is an abomination. Magic was a classic game (at least until the release of Fallen Empires expansion and all following). Building a great deck and winning was an accomplishment, but it wouldn't have been as fun without the challenge of obtaining the rare cards. Once you play GW you will see that there is no "Black Lotus" to obtain. GW is more like playing Magic without the excitement of finding those rare cards......its fun for awhile but soon gets boring.
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Apr 20, 2005, 10:45 PM // 22:45
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#25
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Wilds Pathfinder
Join Date: Feb 2005
Location: Presumed missing...
Profession: Me/N
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Quote:
Originally Posted by Heindrich
Putting MTG and GW in the same category is an abomination. Magic was a classic game (at least until the release of Fallen Empires expansion and all following). Building a great deck and winning was an accomplishment, but it wouldn't have been as fun without the challenge of obtaining the rare cards. Once you play GW you will see that there is no "Black Lotus" to obtain. GW is more like playing Magic without the excitement of finding those rare cards......its fun for awhile but soon gets boring.
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MTG was a classic game untill WotC decided to introduce uber cards in the new editions that made the older expantions unplayable.
There are no Black Lotus to obtain in Guild Wars, however you do have to look out for skill trainers.
Magic The Gathering had the excitement of finding rare cards, however it meant you should keep buying booster after booster just to get that bloody Serra Angel. Sure you could buy a card on eBay/card store but wasting 40$ for a piece of paper is stupidity at it's peak.
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Apr 20, 2005, 11:29 PM // 23:29
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#27
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Academy Page
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Guild Wars has borrowed much from the different generas of gamming. It has elements of MTG (a choosen deck vs eight skill slots, buying new decks vs finding skill trainers/capturing skills off bosses), any FPS (fragging with guns vs fragging with swords/wands) , and any RPG (stat points vs attribute points, etc).
The trend I've noticed throughout the beta events is a slow ramping up of skills, armors, maps, and game concepts. Arena Net has been pretty careful not to release any over powered skills or spells, but rather to underpower new stuff until they see the effect on the game. I believe this is the same that their doing for the PvP.
You also have to take into consideration that this is all still beta. If you were the one making a game would you show everything you had before you even released the game?
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Apr 21, 2005, 04:21 AM // 04:21
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#29
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Academy Page
Join Date: Feb 2005
Guild: Heroes Etc...
Profession: Mo/W
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I do hope they eventually pull all elements of the game into the story. I think they have a bit with the Lore, but they have plenty of time to do this in future expansions. I don't want so much a prize for playing PVP, but I want it all to make sense within the World of Tyria. We have the basic info available about what we are doing and why, hopefully more of the story is told in future expansion. The more integrated the game is, the more immersive the story. And everyone knows a very immersive story allows you to own people more effectively, so it is for the PVP players most of all!
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Apr 21, 2005, 04:24 AM // 04:24
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#30
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Frost Gate Guardian
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Quote:
Originally Posted by Pyxis
I do hope they eventually pull all elements of the game into the story. I think they have a bit with the Lore, but they have plenty of time to do this in future expansions. I don't want so much a prize for playing PVP, but I want it all to make sense within the World of Tyria. We have the basic info available about what we are doing and why, hopefully more of the story is told in future expansion. The more integrated the game is, the more immersive the story. And everyone knows a very immersive story allows you to own people more effectively, so it is for the PVP players most of all!
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oooh come to think of it... They could do some sort of cutscene for certain future pvp battles where you see your toon and the team you are with in an arena type place where there are audiences chanting and what not and cheering like a football type scene where you see the players come out... geez wouldn't that make you want to battle that much more?
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Apr 21, 2005, 04:32 AM // 04:32
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#31
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Jungle Guide
Join Date: Mar 2005
Location: No Idea
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Quote:
Originally Posted by Nash
The purpose is to own other people. If that's not why you're playing PvP, then you should really considering going to PvE.
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This is a lie. Some people's purpose in PVP is to get owned.
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Apr 21, 2005, 05:02 AM // 05:02
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#33
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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ya aggreeing with u i think there should be more reson for pvp
i mean seriously only people who play Alot and pour alot of there time into this game will ever get a high rank in the guild ranks... i mean i did with ema nd my friend around 10 guild battles... and well we got our grades higher...andit didnt do sqawt...only went up a few possitions its crazy how some of u guys win like 40 games in a row...
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Apr 21, 2005, 05:02 AM // 05:02
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#34
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Pre-Searing Cadet
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have any of you actual played guild wars? or know the purpose of creating a game with a max level of 20?
hmmmmm i don't know... maybe its so you don't have to spend hours grinding over and over again to get things.
Adding a reward that is actually a reward, and not just a few coins, would cause grinding in pvp. And then the people who get the reward would be better. Maybe not by much, but if a entire team has the reward, vs a team without, can you honestly tell me that it wouldn't be unfair?
The reason why its getting boring, is because your LOOKING for a reward. When i pvp, i get my guild together and are like, K lets go kick some butt, we come up with strategies and work together. And have a blast, I'm not looking for a reward or even rankings etc, and thats why i enjoy it. The fact is if your looking for a reward you won't find it in guild wars. Now go buy WoW, go grind and go to battlegrounds, you have to constantly fight there to get ranks and rewards. THERE YOU GO, now leave, and stop trying to corrupt pvp.
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Apr 21, 2005, 10:03 AM // 10:03
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#35
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Academy Page
Join Date: Jan 2005
Location: Woodbridge NJ
Guild: [Nu] Nuclear Launch Detected
Profession: W/E
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If its a choice between grinding pve for those rewards or grinding pvp for those same rewards, i'll take pvp any day.
I want to see pvp rewards (for fame) that unlock account stuff.
For example, every 10 fame randomly unlocks a skill item or rune you dont already have.
Last edited by xaanix; Apr 22, 2005 at 04:38 AM // 04:38..
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Apr 21, 2005, 02:18 PM // 14:18
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#36
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Quote:
Originally Posted by Bladin Vladamoor
The reason why its getting boring, is because your LOOKING for a reward.
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Yup. I love my Day of Defeat, it's only about teamwork and winning (or doing as good a job as you can) and there is no reward except a nice k:d or in league play making playoffs and taking home the championship. GW is a way of taking that and making it a bit more complex - instead of 7 infantry classes we have loads of possibilities, but it is the same idea. This ISN'T a MMORPG. It's a CORPG. I happen to love the PvE element, and will be doing a lot of that, but the fact that the PvP is à la FPS is fine by me. I don't think any game that rewards winning by making the next fight easier for the winner is a good game for testing skills, and I am glad that arenanet knows this. Imagine trying to play chess and your opponent explains that since he's won the past 50 games he gets two takebacks, one teleporting pawn and an extra queen. I wouldn't be playing chess anymore...
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Apr 21, 2005, 03:06 PM // 15:06
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#38
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Lion's Arch Merchant
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Quote:
Originally Posted by Xellos
This is a lie. Some people's purpose in PVP is to get owned.
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I agree, thats the only reason I think necro is a playable primary in pvp
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Apr 21, 2005, 03:50 PM // 15:50
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#39
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Academy Page
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Now we can only hope they implement the UAS button they had in beta.
Then every PvP'ers dreams for this game really would come true.
Bamelin
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Apr 21, 2005, 09:56 PM // 21:56
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#40
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Ascalonian Squire
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lol, wow, some of you kids (I'm assuming you're kids due to your lack of basic grammar skills) have blown this quite a bit out of proportion. I don't recall ever stating that the people who put the most time into the game should have an advantage over everyone else. What I suggested was some kind of reward system for pvp. Nobody said it had to be some godly reward. If you can spend a bunch of time doing missions with the chance of getting items and gold, why shouldn't you be able to earn at least a LITTLE gold or a random magic item through pvp?
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