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Old Apr 19, 2005, 01:51 AM // 01:51   #21
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I agree with several of the posts about this topic to an extent. It did seem like there wasn't much to do after hitting lvl 20, aside from acquiring the strongest armor for your class and being beaten repeatedly in the Fissure or Underworld this weekend. PvP seemed to get tedious quickly mainly because the maps are boring/repetitive and having a group that lasts more than a few rounds is hard to do. To keep playing in PvP when you're being flattened quickly does get pretty boring. I won't say much about whether motivators should be added or not. The devs have said that there will be more missions in the final, but still, 28 seems a rather small number, even if they do take awhile to complete. So my suggestion would be either add more interesting maps and maybe a better incentive to PvP or, (and this is much less likely given how close release is) raise the level cap and make more missions.
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Old Apr 19, 2005, 01:55 AM // 01:55   #22
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I play counter-strike, a lot. I team up with friends, and kill other friends. We laugh and have a jolly good time. The same idea needs to be carried over to GW, just have fun. The game is not just about developing a character. In case you didn't notice at the character creation process, you can just start at lvl 20 and PvP. This feature allows patient and impatient gamers to both have fun. So come on everybody, just have fun and kill each other .
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Old Apr 19, 2005, 02:04 AM // 02:04   #23
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Last I saw, a character could gain FAME. It even has specific in game effect(s).
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Old Apr 19, 2005, 05:50 AM // 05:50   #24
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Quote:
Originally Posted by Starflower

Another problem with your college analogy is that getting a degree isn't meant to be enjoyable, per se. GW is a game. Did you never play Magic or other card games with your friends? Was it only fun if you were playing for material rewards? Maybe the answer is yes--I do know people who only enjoy games if they stand to win or lose money. But I played Magic with my friends simply for the pleasure of interacting with them and the enjoyment of seeing if I had the skills to make and deploy a winning deck.

Putting MTG and GW in the same category is an abomination. Magic was a classic game (at least until the release of Fallen Empires expansion and all following). Building a great deck and winning was an accomplishment, but it wouldn't have been as fun without the challenge of obtaining the rare cards. Once you play GW you will see that there is no "Black Lotus" to obtain. GW is more like playing Magic without the excitement of finding those rare cards......its fun for awhile but soon gets boring.
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Old Apr 20, 2005, 10:45 PM // 22:45   #25
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Quote:
Originally Posted by Heindrich
Putting MTG and GW in the same category is an abomination. Magic was a classic game (at least until the release of Fallen Empires expansion and all following). Building a great deck and winning was an accomplishment, but it wouldn't have been as fun without the challenge of obtaining the rare cards. Once you play GW you will see that there is no "Black Lotus" to obtain. GW is more like playing Magic without the excitement of finding those rare cards......its fun for awhile but soon gets boring.
MTG was a classic game untill WotC decided to introduce uber cards in the new editions that made the older expantions unplayable.
There are no Black Lotus to obtain in Guild Wars, however you do have to look out for skill trainers.
Magic The Gathering had the excitement of finding rare cards, however it meant you should keep buying booster after booster just to get that bloody Serra Angel. Sure you could buy a card on eBay/card store but wasting 40$ for a piece of paper is stupidity at it's peak.
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Old Apr 20, 2005, 11:05 PM // 23:05   #26
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i've watched most of the gw movies available on the website, and one of them was talkin about some story line. (my daddy fought in gw and now i am...)
gw mite be a tad bit more interesting if the pvp was tied in closer to that storyline
(jus a thought)
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Old Apr 20, 2005, 11:29 PM // 23:29   #27
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Guild Wars has borrowed much from the different generas of gamming. It has elements of MTG (a choosen deck vs eight skill slots, buying new decks vs finding skill trainers/capturing skills off bosses), any FPS (fragging with guns vs fragging with swords/wands) , and any RPG (stat points vs attribute points, etc).

The trend I've noticed throughout the beta events is a slow ramping up of skills, armors, maps, and game concepts. Arena Net has been pretty careful not to release any over powered skills or spells, but rather to underpower new stuff until they see the effect on the game. I believe this is the same that their doing for the PvP.

You also have to take into consideration that this is all still beta. If you were the one making a game would you show everything you had before you even released the game?
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Old Apr 20, 2005, 11:54 PM // 23:54   #28
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Hehe I get to join in the topic... ahem

Anyhow I'm going to add my 20403 cents in . This is a CO"RP"G, the missions do a good job as to pit you in a role, but PvP does not have any immersion with the actual lore and storyline with it (from my understanding). As I've stated a lot earlier and and earlier post was about the ability to have new playable races that have no "inherit abilities" (so balancing isn't an issue) and have them start as seperate starting areas and so forth. For instance the abilities to play a charr and create a charr guild with a charr storyline involved. Then GvG would mean just much more than gaining ranks in ladder.

The thought of actually going up against a Human Guild vs a Charr guild. Would make the lore and roleplaying aspects all that much more interesting and involving. Thus the reward would be that much more interesting to accomplish killing as to know that you've helped in the war or somewhat . I hope you all get what I mean. World of warcraft had a very interesting lore and faction based on races and what not, but however I did not want to get to level 60 just to be able to join in with the real PvP battles and lore. With guildwars I can be competitive right off the bat, but as fun as PvP battles were it would become something like (sorry to use such an example) Counter strike. Although as addictive as counter-strike can be. You start to realize there really is no purpose, because there is no effect with the lore or story or plot.

Anyways... before I start saying weird things and make a 8-10234 paragraph long post I'll end it here because no one mentioned about making PvP part of the lore and what not to make it more interesting to actually want to PvP.
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Old Apr 21, 2005, 04:21 AM // 04:21   #29
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I do hope they eventually pull all elements of the game into the story. I think they have a bit with the Lore, but they have plenty of time to do this in future expansions. I don't want so much a prize for playing PVP, but I want it all to make sense within the World of Tyria. We have the basic info available about what we are doing and why, hopefully more of the story is told in future expansion. The more integrated the game is, the more immersive the story. And everyone knows a very immersive story allows you to own people more effectively, so it is for the PVP players most of all!
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Old Apr 21, 2005, 04:24 AM // 04:24   #30
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Quote:
Originally Posted by Pyxis
I do hope they eventually pull all elements of the game into the story. I think they have a bit with the Lore, but they have plenty of time to do this in future expansions. I don't want so much a prize for playing PVP, but I want it all to make sense within the World of Tyria. We have the basic info available about what we are doing and why, hopefully more of the story is told in future expansion. The more integrated the game is, the more immersive the story. And everyone knows a very immersive story allows you to own people more effectively, so it is for the PVP players most of all!
oooh come to think of it... They could do some sort of cutscene for certain future pvp battles where you see your toon and the team you are with in an arena type place where there are audiences chanting and what not and cheering like a football type scene where you see the players come out... geez wouldn't that make you want to battle that much more?
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Old Apr 21, 2005, 04:32 AM // 04:32   #31
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Quote:
Originally Posted by Nash
The purpose is to own other people. If that's not why you're playing PvP, then you should really considering going to PvE.
This is a lie. Some people's purpose in PVP is to get owned.
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Old Apr 21, 2005, 04:49 AM // 04:49   #32
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Heindrich wrote:

Quote:
Putting MTG and GW in the same category is an abomination. Magic was a classic game (at least until the release of Fallen Empires expansion and all following). Building a great deck and winning was an accomplishment, but it wouldn't have been as fun without the challenge of obtaining the rare cards. Once you play GW you will see that there is no "Black Lotus" to obtain. GW is more like playing Magic without the excitement of finding those rare cards......its fun for awhile but soon gets boring.
I completely disagree. In PvP I consider the entire team to be the "deck" all of 8 of you are playing from. Building a great deck and winning is an accomplishment in Guildwars.

I could care less about the rares. Rares were what lead to the downfall of Magic The Gathering. Either you spend thousands to get the rares you needed or you lost in competitive play. Thank god Guildwars gives EVERYONE a lvl playing field rather than those who have the cash.

As for the "there's nothing left to do at lvl 20" people. Stop crying. Another PvE chapter will be available down the road. Personally I LOVE the way PvE is implemented in Guildwars. The story is ten thousand times better than any other MMORPG out there. The actual length of the game content is THE SAME AS ALL THE OTHER MMORPG's ... you just don't have to spend 10 thousand hours lvling your avatar to be able to access all of it.

As for the "point" of PvP ... the "point" is to win. The "point" is to get your guild to the top of the heap. The "point" is to put together the best team. The "point" is to discover new combo's you may not have thought of before.

If your looking for another deeper "point" to PvP ... go play DAOC or Shadowbane. PvP in Guildwars is more akin to CounterStrike in it's match and ladder mentality. Why do you think all the PvP'ers want all skills unlocked? Because it's not about having that l33t spell that nobody else has. For us it's about our SKILL in each match providing us a victory ... and to prove SKILL this inherently means both teams start off with access to the same skills and spells (depending on profession of course).

One other note ... PvP in DAOC was a joke. Oh yay I got owned by somebody 15 levels higher than me. Oh yay my faction took the tower AGAIN. The global map in DAOC changed daily .... I mean who really CARES if Mildguard owns this or that? Please ... that type of gameplay is meaningless. Guildwars has been marketed as a game for GUILDS. Getting my guild to the top of the gamerankings is all the goal I need.

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Old Apr 21, 2005, 05:02 AM // 05:02   #33
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ya aggreeing with u i think there should be more reson for pvp
i mean seriously only people who play Alot and pour alot of there time into this game will ever get a high rank in the guild ranks... i mean i did with ema nd my friend around 10 guild battles... and well we got our grades higher...andit didnt do sqawt...only went up a few possitions its crazy how some of u guys win like 40 games in a row...
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Old Apr 21, 2005, 05:02 AM // 05:02   #34
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have any of you actual played guild wars? or know the purpose of creating a game with a max level of 20?

hmmmmm i don't know... maybe its so you don't have to spend hours grinding over and over again to get things.

Adding a reward that is actually a reward, and not just a few coins, would cause grinding in pvp. And then the people who get the reward would be better. Maybe not by much, but if a entire team has the reward, vs a team without, can you honestly tell me that it wouldn't be unfair?

The reason why its getting boring, is because your LOOKING for a reward. When i pvp, i get my guild together and are like, K lets go kick some butt, we come up with strategies and work together. And have a blast, I'm not looking for a reward or even rankings etc, and thats why i enjoy it. The fact is if your looking for a reward you won't find it in guild wars. Now go buy WoW, go grind and go to battlegrounds, you have to constantly fight there to get ranks and rewards. THERE YOU GO, now leave, and stop trying to corrupt pvp.
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Old Apr 21, 2005, 10:03 AM // 10:03   #35
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If its a choice between grinding pve for those rewards or grinding pvp for those same rewards, i'll take pvp any day.

I want to see pvp rewards (for fame) that unlock account stuff.
For example, every 10 fame randomly unlocks a skill item or rune you dont already have.

Last edited by xaanix; Apr 22, 2005 at 04:38 AM // 04:38..
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Old Apr 21, 2005, 02:18 PM // 14:18   #36
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Quote:
Originally Posted by Bladin Vladamoor
The reason why its getting boring, is because your LOOKING for a reward.
Yup. I love my Day of Defeat, it's only about teamwork and winning (or doing as good a job as you can) and there is no reward except a nice k:d or in league play making playoffs and taking home the championship. GW is a way of taking that and making it a bit more complex - instead of 7 infantry classes we have loads of possibilities, but it is the same idea. This ISN'T a MMORPG. It's a CORPG. I happen to love the PvE element, and will be doing a lot of that, but the fact that the PvP is à la FPS is fine by me. I don't think any game that rewards winning by making the next fight easier for the winner is a good game for testing skills, and I am glad that arenanet knows this. Imagine trying to play chess and your opponent explains that since he's won the past 50 games he gets two takebacks, one teleporting pawn and an extra queen. I wouldn't be playing chess anymore...
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Old Apr 21, 2005, 02:57 PM // 14:57   #37
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I don't see how wasting hundreds of hours of one's life to get virtual items can be seen as an 'achievement,' a 'challenge,' or even sane. If one needs to feel 'fulfiled' from playing video games in this manner, then that really does say a lot about a person.

By providing a level playing field the game encourages competition; it's rediculous to suggest that giving the advantage to players who have invested the most time will somehow encourage people (especially those hoping to pick up PvPing) to compete, apart from those who feel they are 'wasting' their time (who ironically have the most time to spare on video games).

Quote:
Says Mr. Heindrich:
This is a materialistic world and the virtual world we choose to play in should work around the same wants we have in real life.
I'm sorry, but that's the biggest pile of bullcrap I've heard from anyone here, as is the way you compare winning in a video game to getting a university degree. I'm not even going to talk about the schizophrenic manner you combine your real 'life' with your virtual 'life.'

Regardless, good luck with whatever you choose to do.
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Old Apr 21, 2005, 03:06 PM // 15:06   #38
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Quote:
Originally Posted by Xellos
This is a lie. Some people's purpose in PVP is to get owned.
I agree, thats the only reason I think necro is a playable primary in pvp
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Old Apr 21, 2005, 03:50 PM // 15:50   #39
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Now we can only hope they implement the UAS button they had in beta.

Then every PvP'ers dreams for this game really would come true.

Bamelin
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Old Apr 21, 2005, 09:56 PM // 21:56   #40
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lol, wow, some of you kids (I'm assuming you're kids due to your lack of basic grammar skills) have blown this quite a bit out of proportion. I don't recall ever stating that the people who put the most time into the game should have an advantage over everyone else. What I suggested was some kind of reward system for pvp. Nobody said it had to be some godly reward. If you can spend a bunch of time doing missions with the chance of getting items and gold, why shouldn't you be able to earn at least a LITTLE gold or a random magic item through pvp?
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